Interface DevTools
Dashboards & Tools Framework Overview
The Dashboards & Tools framework enables you to build interfaces in which a set of UI components can be edited by end users, saved and later restored.This includes interfaces such as:
- Dashboards: where a library of possible widgets can be created & configured, arranged into freehand or portal-style layouts, then stored for future use and shared with other users
- Diagramming & Flowchart tools: tools similar to Visio™ which allow users to use shapes and connectors to create a flowchart or diagram representing a workflow, equipment or locations being monitored, a storyboard, or any similar interactive & modifiable visualization.
- Form Builders & Development Tools: tools which enable end users to create new forms or new screens, define interactive behaviors and rules, and add the screens to an application on the fly
Overview
Dashboards & Tools provides a pattern for end user creation and configuration of UI components which enables the framework to store and re-create components exactly as the user configured them.
Unlike simple serialization, Dashboards & Tools is designed to capture only UI state created directly by end user actions, and not transient or derived state (for more on this behavior and how it is different from serialization, see "Stored vs Derived State" below).
To achieve this, user-editable components are created via a special pattern (not just the
usual
new SomeComponent()
),
and changes to user-editable components that are meant to be saved are likewise applied via
special APIs (not just direct calls to someComponent.setSomething()
).
The main components and behaviors involved in Dashboards & Tools are covered in brief below - each of these points is covered in more detail in further sections:
- User-editable components are created by
Palettes
.Palettes
create components fromPaletteNodes
, which aredata records
containing the component's class and default settings. SomePalettes
provide an end user UI for creating components (eg drag a node from a Tree). - An editable component created by a
Palette
is represented by anEditNode
, which tracks the created component along with the data necessary to save and re-create the component. - An
EditContext
manages a list orTree
ofEditNodes
, and provides APIs for serializing and restoringEditNodes
to and from XML and JSON, and updating the nodes as users make changes. - Many UI components have
"edit mode"
behaviors. When "edit mode" is enabled, when an end user interacts with the component, the component will save changes to itsEditNode
or to childEditNodes
in theEditContext
. For example,PortalLayout
can track and persist changes to the placement and size of portlets made by end users.EditMode
behaviors are implemented byEditProxies
, and different edit mode behaviors can be turned on and off for different kinds of tools.
- one or more
Palettes
showing components that the user can create - a main editing area where you can drag things from a
Palette
to create them. The editing area is just an ordinary UI component that has been placed into "edit mode" and provided with anEditContext
. Depending on the type of tool, the main editing area might be aDrawPane
(for diagrams), aDynamicForm
(for a form builder) or various other widgets. - Buttons, Menus and pop-up dialogs that act on the currently selected widget.
Dashboards & Tools has
built-in UI
for selecting one or more of the components being edited.EditContext.getSelectedEditNode()
provides the current edit node, andEditContext.setNodeProperties()
lets you manipulate its persisted state. - Buttons, Menus and pop-up dialogs providing the ability to load or save. These would
use APIs on
EditContext
toobtain XML or JSON Strings
representing the data to be saved, as well as torestore saved state
from such Strings. DataSources can be used to store whatever is being edited: the serialized form is just an XML or JSON String, so it can be stored as an ordinaryDataSourceField
value.
Creating editable components: Palettes
User-editable components are created by Palettes
.
Palettes
create components from PaletteNodes
, which are
data records
containing the component's class and default settings.
Most types of palettes
provide a UI for an end user to create components from
paletteNodes
. For example, a TreePalette
presents a hierarchical
set of paletteNodes
as a tree, and allows end users to drag nodes out in order
to create components. All palettes
also support
programmatic creation of components
from
paletteNodes
.
paletteNodes
can be programmatically provided to a Palette
, or,
Palettes
that are derived from
DataBoundComponents
can load
paletteNodes
from a
DataSource
.
When a component is created from a paletteNode
, an EditNode
is created
that tracks the live component
and the
state needed to re-create
it, called the defaults
.
EditContexts & EditProxies
An EditContext
manages a Tree
of EditNodes
,
and provides APIs for
serializing and restoring EditNodes
and updating the tree of nodes.
When an EditNode
is added to an EditContext, typically it is immediately placed
into "Edit Mode"
(see EditContext.autoEditNewNodes
for how
this can be controlled). In Edit Mode, components introduce special behaviors, such as the
ability to directly edit the titles of Tab
s in a TabSet
by double-clicking, or
support for dragging new FormItem
s into a
DynamicForm
. Changes made while a
component is in Edit Mode are saved to the component's EditNode
, in
EditNode.defaults
.
Each component that has editMode
features has a corresponding EditProxy
that implements those features. A component's EditProxy
is automatically
created when a component goes into edit
mode
, and overrides the
normal behavior of the component. By configuring the EditProxy
for a
component, you configure what behaviors the component will have when in edit mode, and which
specific actions on the component will cause changes to be saved to its EditNode
.
For example, CanvasEditProxy
has features for
saving coordinates as child
widgets are dragged
, and
GridEditProxy
has features for persisting
field visibility
when
end users show and hide
fields.
You can configure which EditProxy behaviors are active via
PaletteNode.editProxyProperties
and EditNode.editProxyProperties
, and
via the
editProxy AutoChild
.
EditContext & Trees of EditNodes
The EditContext
has the capability to manage a Tree
of
EditNodes
in order to enable tools that create a hierarchy of Smart GWT
components. When you use EditContext.addNode()
and add a new EditNode underneath
another EditNode, the EditContext will automatically try to determine how the parent and
child are related and actually call APIs on the widgets to establish a relationship, such as
a Tab being added to a TabSet, or a FormItem being added to a DynamicForm. The
EditContext uses the same approach as is used for Reify Drag and Drop - see
Reify overview
for details.
Note that many if not most kinds of tools use only a flat list of EditNodes - for example,
in a collage editor, photos may sometimes be stacked on top of each other, but a
parent/child relationship in the sense of Canvas.children
is not established by doing
so. Likewise, although the Mockup
Editor sample allows end
users to create mockups using Smart GWT components, the components never truly become
children of other components. Instead, as is typical of most mockup tools, hierarchy is
achieved visually by simply placing a component on top of another and within its bounding
rectangle.
Most types of tools use a flat list of EditNodes
- generally speaking you will
only use the hierarchy management features of Editcontext
if you are creating a
tool that actually allows end users to build functioning Smart GWT screens, such as the
Form
Builder example. For such applications, use
EditContext.allowNestedDrops
to enable drag and drop interactions that will allow end
users to place components inside of other components.
Stored vs Derived state
The purpose of having an EditNode
for each UI component is to maintain a
distinction between the current state of the live UI component and the state that should
be saved. For example:
- a component may have a current width of 510 pixels when viewed within a tool, but what should persist is the configured width of 40% of available space
- a component may have editing behaviors enabled, such as the ability to double-click to edit labels or titles, which should be enabled in the tool but not at runtime
- a tool may allow end users to create a Window, and then drag components into the Window. Every Window automatically creates subcomponents such as a header, but these should not be persisted because they don't represent state created by the end user. Only the components the end user actually dragged into the Window should be persisted
- an end user may try out the effect of a property change, then abandon it and revert to the default value. We don't want the temporary change saved, and we don't even want to save the reversion to the default value - nothing about the saved state should be changed
- the saved state remains minimal in size, and re-creating components from the stored state is more efficient
- the saved state is much easier to edit since it contains only intentional settings, and not generated or derived information
- the stored state is more robust against changes over time and easier to re-use. When we avoiding spuriously saving default values that the user has not modified, we avoid possible conflicts when a saved UI is deployed to a new version or in a different environment with different defaults
- Features enabled when a component is in EditMode, configured via the component's EditProxy
- Direct calls to
EditContext.setNodeProperties()
by application code
Deriving default settings for PaletteNodes
PaletteNodes contain a set of default settings which define the initial properties for any live object created from that PaletteNode. When you create a PaletteNode directly, you configure these defaults by creating a properties object of the same type as the object represented by the PaletteNode, and passing it to the PalleteNode'ssetCanvasDefaults()
method (PaletteNode also has equivalent setFormItemDefaults()
and
setDrawItemDefaults()
methods).
Sometimes, however, your code does not directly create the PaletteNode itself. For
example, when you provide TileRecord
s that will be
used in a TilePalette
, you provide the PaletteNode
defaults on the TileRecords, but your code does not actually create the PaletteNodes. In
this case, you create a properties object as described above, and then you call its
getPaletteDefaults()
method to obtain a Map of properties suitable for specifying PaletteNode defaults. This
code, taken from the Collage Editor sample, demonstrates
the approach:
Img img = new Img(); img.setTitle(title); img.setSrc("stockPhotos/" + photos.get(i)); TileRecord record = new TileRecord(); record.setAttribute("title", title); record.setAttribute("type", "Img"); record.setAttribute("defaults", img.getPaletteDefaults());
Module requirements
NOTE: you must load the ToolsOptional Module
for this framework.
Any tools that work with hierarchies of system components or derivations of them will also need the system schema which can be loaded by either of the following:
JSP tag:
<script><isomorphic:loadSystemSchema /></script>
HTML tag:
<SCRIPT SRC="../isomorphic/DataSourceLoader?dataSource=$systemSchema"></SCRIPT>
- See Also:
-
EditContext
SerializationSettings
Palette
HiddenPalette
TreePalette
ListPalette
TilePalette
MenuPalette
EditPane
EditTree
EditProxy
CanvasEditProxy
LayoutEditProxy
SplitPaneEditProxy
TabSetEditProxy
StatefulCanvasEditProxy
ImgEditProxy
LabelEditProxy
ProgressbarEditProxy
WindowEditProxy
DetailViewerEditProxy
MenuEditProxy
SectionStackEditProxy
SectionStackSectionEditProxy
FormEditProxy
FormItemEditProxy
FileItemEditProxy
TextItemEditProxy
TextAreaItemEditProxy
ToolbarItemEditProxy
SelectItemEditProxy
SavedSearchItemEditProxy
CheckboxItemEditProxy
DateItemEditProxy
GridEditProxy
DrawPaneEditProxy
DrawItemEditProxy
DrawLabelEditProxy
FacetChartEditProxy
com.smartgwt.client.tools.EditContext#screenMode
com.smartgwt.client.tools.EditContext#editNodePasteOffset
EditContext.getRootComponent()
Palette.getGenerateNames()
TreePalette.getComponentDefaults()
EditPane.getRootComponent()
EditTree.getRootComponent()